[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ibchurch",screenadapt="coverall")] [PlayMusic(intro="$plot_intro", key="$plot_loop", volume=0.2,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",fadetime=1)] [Delay(time=1)] [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=2)] [name="Alty"]不去帮忙吗? [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=1)] [name="凯尔希"]你甚至都没打算从椅子上站起来。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=2)] [name="Alty"]用不着我嘛。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=1)] [name="凯尔希"]我名义上还是伊比利亚的囚犯,没必要替一位大审判官担忧。 [name="凯尔希"]现在,接着聊我们之间的事情吧。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=2)] [name="Alty"]我们会留在海岸线上,留在这座小镇,嗯,稍作停留。 [name="Alty"]如果你和你的深海猎人们失败了,我们会带着伊比利亚人离开。退到一个恰到好处的位置,就像舞台上的调度。 [name="Alty"]不过前提是门外那个酷老头愿意听我们的话就是啦。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=1)] [name="凯尔希"]......你们愿意帮助这片大地上的人类。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=2)] [name="Alty"]Frost很年轻,我和Dan差不多岁数,Aya可能年长一些。 [name="Alty"]以我们的维度来说,我们没什么可热爱的了,除了......嗯,音乐。 [name="Alty"]孱弱的躯体与脆弱的精神使得人类不得不在短暂的生命中寻找一些,嗯,突破口。 [name="Alty"]他们做到了,真厉害,不是吗? [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=1)] [name="凯尔希"]......是啊。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=2)] [name="Alty"]但海洋是不会喜欢重金属音乐的。 [name="Alty"]我们也没的选。站在生存的角度上,我也觉得现在的陆地更可爱一些。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=1)] [name="凯尔希"]想让这个国度聆听你们的声音并不困难。揭示一些秘密,触碰他们的伤痕,向他们许诺,这样的灾难不会再次发生。 [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=2)] [name="Alty"]有这么简单吗? [Character(name="char_003_kalts_1#1",name2="npc_2004_Alty",focus=1)] [name="凯尔希"]如果许诺和哄骗划上等号,事情也许会简单些。 [dialog] [MusicVolume(volume=0.4, fadetime=5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=0.6)] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_457_1#1$1",name2="char_empty",fadetime=0.8)] [playsound(key="$d_avg_fish_howl", volume=0.3)] [Delay(time=1.2)] [Character(name="char_empty",name2="avg_npc_457_1#1$1",fadetime=0.8)] [playsound(key="$d_avg_fish_howl", volume=0.3)] [Delay(time=1.2)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="char_empty",name2="avg_npc_460_1#1$1")] [Characteraction(name="right", type="move", xpos=-200, fadetime=0, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Characteraction(name="right", type="move", xpos=-50, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [Characteraction(name="right", type="move", xpos=100, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [name="慌乱的镇民"]这、这些怪物——这些怪物! [name="慌乱的镇民"]我早就说过,该叫审判庭来!谁来帮帮忙——谁来—— [Dialog] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_460_1#1$1",fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Characteraction(name="right", type="jump", power=10, times=1, xpos=150, fadetime=0.5, block=true)] [Delay(time=1)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="恐鱼"]咕......咕哈...... [Character(name="avg_npc_457_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [CameraShake(duration=0.3, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="慌乱的镇民"]咿——! [Dialog] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_460_1#1$1")] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_bldwhoosh")] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0.5, r=1, g=0, b=0, fadetime=0.02, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=0.07, block=false)] [Blocker(a=0, r=1, g=0, b=0, fadetime=0.5, block=false)] [Character(name="char_empty",name2="avg_npc_460_1#1$1",fadetime=0.3)] [Delay(time=1)] [Character] [Character(name="avg_474_gladiia_1#5",fadetime=1)] [Delay(time=1)] [name="歌蕾蒂娅"]凯尔希挑选的见面地点,实在有些令人不敢恭维。 [name="歌蕾蒂娅"]这里发生了什么? [Character(name="avg_474_gladiia_1#5",name2="avg_npc_460_1#1$1",focus=2)] [name="慌乱的镇民"]谢、谢谢......你......你是阿戈尔人?你也是外来的阿戈尔人? [Character(name="avg_474_gladiia_1#1",name2="avg_npc_460_1#1$1",focus=1)] [name="歌蕾蒂娅"]......也? [Character(name="avg_474_gladiia_1#4",name2="avg_npc_460_1#1$1",focus=1)] [name="歌蕾蒂娅"]啊......你是在说日落即逝的各位。阿戈尔人......呵。 [Character(name="avg_474_gladiia_1#4",name2="avg_npc_460_1#1$1",focus=2)] [name="慌乱的镇民"]......那个,你们,你们是来和它们战斗的?我看你一下就能把这些怪物干掉...... [Character(name="avg_474_gladiia_1#1",name2="avg_npc_460_1#1$1",focus=1)] [name="歌蕾蒂娅"]你们对阿戈尔人的态度似乎与别处不太一样。 [Character(name="avg_474_gladiia_1#1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌乱的镇民"]其实直到二十多年前,这里的阿戈尔人都还挺多的...... [name="慌乱的镇民"]抱歉,你们是审判庭派来的吗?我们......我们应该向审判庭求援吗? [Character(name="avg_474_gladiia_1#1",name2="avg_npc_460_1#1$1",focus=1)] [name="歌蕾蒂娅"]与我无关。 [name="歌蕾蒂娅"]只是,如果不想受伤,就快点躲好,等着事情结束。 [Character(name="avg_474_gladiia_1#1",name2="avg_npc_460_1#1$1",focus=2)] [name="慌乱的镇民"]呃,好......好...... [Dialog] [playsound(key="$rungeneral")] [Character(name="avg_474_gladiia_1#1",name2="char_empty",fadetime=0.5)] [Delay(time=2)] [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#3",fadetime=1)] [Delay(time=1)] [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#3",focus=2)] [name="斯卡蒂"]这里,到处都是。 [name="斯卡蒂"]比盐风城好一些,但也很古怪。 [Character(name="avg_474_gladiia_1#4",name2="char_263_skadi#3",focus=1)] [name="歌蕾蒂娅"]这里并没有沉入腐坏,看看这些人,他们甚至还在正常地生活。 [Character(name="avg_474_gladiia_1#4",name2="char_263_skadi#4",focus=2)] [name="斯卡蒂"]......海浪没有触碰到这里。 [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#4",focus=1)] [name="歌蕾蒂娅"]那么,那些深海的余孽就是躲藏了起来。 [name="歌蕾蒂娅"]这不奇怪。如果我们的目标是那艘大船......那么凯尔希选择这里,一定有其缘由。 [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#8",focus=2)] [name="斯卡蒂"]我们分头? [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#8",focus=1)] [name="歌蕾蒂娅"]我去找凯尔希,你和鲨鱼解决掉这些恐鱼。 [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#3",focus=2)] [name="斯卡蒂"]好。 [Character(name="avg_474_gladiia_1#2",name2="char_263_skadi#3",focus=1)] [name="歌蕾蒂娅"]它们很弱,但别受伤,越是弱小,越容易引人上钩。 [Character(name="avg_474_gladiia_1#4",name2="char_263_skadi#3",focus=1)] [name="歌蕾蒂娅"]......鲨鱼? [Dialog] [Character] [Character(name="avg_1023_ghost2_1#2$1",fadetime=0.5)] [name="幽灵鲨"]......嗯? [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#3",focus=1)] [name="歌蕾蒂娅"]...... [name="歌蕾蒂娅"]......照顾好她,斯卡蒂。我并不习惯她现在的样子。 [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#9",focus=2)] [name="斯卡蒂"]不用你说。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=1)] [Background(image="27_g17_lighthouse_alley",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_457_1#1$1",fadetime=0.5)] [playsound(key="$rungeneral",volume=0.7)] [Characteraction(name="middle", type="move", xpos=300, fadetime=0.7, block=true)] [Character(fadetime=0.3)] [Character(name="avg_npc_462_1#1$1",name2="char_empty",fadetime=0.5)] [Characteraction(name="left", type="move", xpos=200, fadetime=0.7, block=true)] [name="逃命的镇民"]啊啊——怪、怪物!它们从哪里冒出来的?! [Character(name="avg_npc_462_1#1$1",name2="avg_npc_450_1#11$1",fadetime=0.5)] [Characteraction(name="right", type="move", xpos=300, fadetime=0, block=true)] [Characteraction(name="right", type="move", xpos=-100, fadetime=0.3, block=true)] [Character(name="avg_npc_462_1#1$1",name2="avg_npc_450_1#11$1",focus=2)] [name="极境"]......这边走! [Character(name="avg_npc_462_1#1$1",name2="avg_npc_450_1#11$1",focus=1)] [name="逃命的镇民"]啊、欸,好、好! [Dialog] [playsound(key="$rungeneral",volume=0.3)] [Character(name="char_empty",name2="avg_npc_450_1#11$1",fadetime=0.5)] [Characteraction(name="left", type="move", xpos=300, fadetime=0, block=true)] [Characteraction(name="left", type="move", xpos=300, fadetime=0.5, block=true)] [Delay(time=1)] [Character(name="avg_npc_450_1#2$1")] [name="极境"]数量不算很多,而且目的明确,有人在指挥它们吗? [name="极境"]奇了怪了,难道它们真的是从土里长出来的?它们都躲在哪儿? [Character(name="avg_npc_450_1#9$1")] [name="极境"]唔......是这个方向? [Dialog] [Characteraction(name="middle", type="move", xpos=-500, fadetime=2, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Background(image="27_g17_lighthouse_alley",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_450_1#2$1",name2="char_empty")] [Characteraction(name="left", type="move", xpos=200, fadetime=0, block=false)] [name="极境"](感觉靠近了......有人!) [Dialog] [Character(fadetime=0.3)] [Delay(time=1)] [Character(name="avg_npc_453_1#1$1",name2="avg_npc_454_1#1$1",fadetime=1)] [Delay(time=1)] [Character(name="avg_npc_453_1#1$1",name2="avg_npc_454_1#1$1",focus=1)] [name="悲伤的教徒"]......前仆后继,我们舍身,只为拖延时间。 [Character(name="avg_npc_453_1#1$1",name2="avg_npc_454_1#1$1",focus=2)] [name="沉默的教徒"]...... [Character(name="avg_npc_453_1#1$1",name2="avg_npc_454_1#1$1",focus=1)] [name="悲伤的教徒"]这里没有人能对抗大审判官,愿意战斗的都会死。 [Character(name="avg_npc_453_1#1$1",name2="avg_npc_454_1#1$1",focus=2)] [name="沉默的教徒"]......死亡能创造机会,不要白费。 [Character(name="avg_npc_453_1#1$1",name2="avg_npc_454_1#1$1",focus=1)] [name="悲伤的教徒"]是啊......抓紧时间,我们得离开这里,但是这座小镇确实是离伊比利亚之眼最近的据点,放弃实在可惜...... [playsound(key="$d_avg_vallyrck",delay=0.5)] [name="悲伤的教徒"]哪怕只有那位能抵达伊比利亚之眼,也能起到巨大的作用......谁?! [Character(name="avg_npc_450_1#5$1")] [name="极境"](糟糕!) [Dialog] [playsound(key="$rungeneral",volume=0.4)] [characteraction(name="right", type="move", xpos=300, fadetime=0.5, block=false)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_npc_453_1#1$1")] [name="悲伤的教徒"]黎博利人!别让他跑了! [StopMusic(fadetime=3)] [Character(name="avg_npc_450_1#12$1")] [name="极境"]嘁。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_449_1#1$1",name2="avg_npc_445_1#1$1")] [Delay(time=1)] [Background(image="bg_snowconutryinside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4,fadetime=2)] [Character(name="avg_npc_449_1#1$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]......格兰法洛即将不复存在,这是你想要的结果吗? [Character(name="avg_npc_449_1#1$1",name2="avg_npc_445_1#1$1",focus=2)] [name="古怪的猎人"]...... [Character(name="avg_npc_449_1#1$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]我们应当利害一致。这样的事情不该发生。 [name="阿玛雅"]只有你能阻止审判庭,还有,你的同族们的过激行为。 [Character(name="avg_npc_449_1#1$1",name2="avg_npc_445_1#1$1",focus=2)] [name="古怪的猎人"]我会杀死你,很快,阿玛雅。 [Character(name="avg_npc_449_1#6$1",name2="avg_npc_445_1#1$1",focus=1)] [playsound(key="$d_avg_paper1")] [name="阿玛雅"]哎呀......我以为我们已经亲昵到能够用名字称呼对方了,乌尔比安。 [Character(name="avg_npc_449_1#6$1",name2="avg_npc_445_1#1$1",focus=2)] [name="乌尔比安"]...... [Character(name="avg_npc_449_1#11$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]也许你会在我们抵达那座巨大的灯塔之后再考虑动手?但你知道,那不是我们的终点。 [name="阿玛雅"]我们要去更远的地方。在那里做出选择。 [Character(name="avg_npc_449_1#11$1",name2="avg_npc_445_1#1$1",focus=2)] [name="乌尔比安"]...... [Character(name="avg_npc_449_1#6$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]深海猎人之间的联系不是紧密无间吗?为什么不回到你的队伍中去? [playsound(key="$d_avg_paper1")] [name="阿玛雅"]你在想什么? [Character(name="avg_npc_449_1#6$1",name2="avg_npc_445_1#1$1",focus=2)] [name="乌尔比安"]你没有见到过我所见的。 [Character(name="avg_npc_449_1#4$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]......啊......是啊,多么简单的隔阂,她们也没有见过你所见的那些。 [Character(name="avg_npc_449_1#3$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]难道你们之间失去了信任? [Character(name="avg_npc_449_1#3$1",name2="avg_npc_445_1#1$1",focus=2)] [name="乌尔比安"]阿戈尔团结一致,我们血脉相连。 [name="乌尔比安"]为了达成一致的目的,我选择了放逐自己,仅此而已。 [Character(name="avg_npc_449_1#11$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]嗯哼...... [Character(name="avg_npc_449_1#11$1",name2="avg_npc_445_1#1$1",focus=2)] [name="乌尔比安"]别打她们的算盘,阿玛雅。 [playsound(key="$d_avg_paper1",delay=2)] [name="乌尔比安"]即使在干燥的陆地上,歌蕾蒂娅,斯卡蒂,劳伦缇娜,她们想要将这座小镇连根拔起,依然像翻书那么简单。 [Character(name="avg_npc_449_1#1$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]唔。 阿玛雅翻书的手微微一顿。 [Character(name="avg_npc_449_1#12$1",name2="avg_npc_445_1#1$1",focus=1)] 她并没有因为这句挑衅而恼火,只是自嘲地笑了笑。 [Character(name="avg_npc_449_1#6$1",name2="avg_npc_445_1#1$1",focus=1)] [name="阿玛雅"]你说得对,谢谢你的担心。 [Character(name="avg_npc_449_1#6$1",name2="avg_npc_445_1#1$1",focus=2)] [name="乌尔比安"]我需要那艘船。 [name="乌尔比安"]得比歌蕾蒂娅先一步,她们不能在一无所知的情况下回到阿戈尔。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=1)] [Background(image="27_g17_lighthouse_alley",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [playsound(key="$rungeneral",volume=0.4)] [Delay(time=1)] [Character(name="avg_npc_450_1#2$1",fadetime=0.5)] [name="极境"]甩掉了——! [Character(name="avg_npc_450_1#7$1")] [name="极境"]竟然有这个人数......他们居然能藏在这个小镇?这个小镇才多大? [name="极境"]再往北,就只有一片荒原了。 [Character(name="avg_npc_450_1#9$1")] [name="极境"]他们到底躲藏在哪儿? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=1)] [Background(image="27_g18_lighthouse_square",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_gen_walk_n", volume=0.7)] [Character(name="char_empty",name2="avg_474_gladiia_1#1",fadetime=1)] [Delay(time=1)] [name="歌蕾蒂娅"]......唔。 [Dialog] [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",fadetime=1,focus=1)] [Delay(time=1)] [name="圣徒卡门"]幸会,女士。 [Character(name="avg_npc_447_1#7$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]我想,您一定就是凯尔希口中的......“深海猎人”。 [Dialog] [Character] [Character(name="avg_npc_457_1#2$1",name2="avg_npc_457_1#2$1",fadetime=0.5,focus=3)] [Delay(time=1)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]这些出自您的手笔? [Character(name="avg_npc_447_1#8$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]伊比利亚不总是这么杂乱,请见谅,女士。 [Character(name="avg_npc_447_1#8$1",name2="avg_474_gladiia_1#1",focus=2)] 歌蕾蒂娅沉默了片刻。 她在漫长的陆地生活中见识过陆上国度的落后软弱,也在盐风城领教过所谓审判官的实力与责任。 她在思考凯尔希告诉她的,她在思考如何与陆地相处。 她毕竟只沉默了片刻。 [Character(name="avg_npc_447_1#8$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]我是阿戈尔技术执政官,深海猎人总战争设计师歌蕾蒂娅。 [Character(name="avg_npc_447_1#8$1",name2="avg_474_gladiia_1#1",focus=2)] 这是她第一次以阿戈尔的身份与陆上人交谈。 [Character(name="avg_npc_447_1#8$1",name2="avg_474_gladiia_1#1",focus=1)] 对方礼貌地点头示意,收起细剑,跨过恐鱼沉默的躯体。 [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]伊比利亚审判庭大审判官,请叫我卡门就好。见到您,可见阿戈尔的传说确实所言非虚。 [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]你与其他人不大一样。 [Character(name="avg_npc_447_1#9$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]活得久些罢了。 [Character(name="avg_npc_447_1#9$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]凯尔希在哪里? [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]她在与另一位海洋的客人交谈。在伊比利亚的礼拜堂内。 [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",focus=2)] 歌蕾蒂娅刚想走开。 [Character(name="avg_npc_447_1#10$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]执政官阁下,既然您是来找那位医生攀谈,那么想必她也同你分享过类似的信息。 [Character(name="avg_npc_447_1#10$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]......或许吧。 [Character(name="avg_npc_447_1#7$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]那么,您如何看待她的提议? [Character(name="avg_npc_447_1#7$1",name2="avg_474_gladiia_1#5",focus=2)] [name="歌蕾蒂娅"]先让我见到她,她得安然无恙,我们才有对话的可能。 [Character(name="avg_npc_447_1#2$1",name2="avg_474_gladiia_1#5",focus=1)] [name="圣徒卡门"]我们怎会伤害一位从心底里想要护卫伊比利亚的人。 [Character(name="avg_npc_447_1#2$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]未必。 [name="歌蕾蒂娅"]我在陆地上时日不长,所见的愚行,比我前半生见过的都多。 [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]既然时日不长,何必妄下结论呢? [Character(name="avg_npc_447_1#1$1",name2="avg_474_gladiia_1#2",focus=2)] [name="歌蕾蒂娅"]巨大的灾难会促使人们暴露本性,不经粉饰的悲惨现状才是伊比利亚捉襟见肘的事实。 [name="歌蕾蒂娅"]而且我不是来与你辩论的。 [name="歌蕾蒂娅"]既然她就在你身后的礼拜堂内,那么—— [Character(name="avg_npc_447_1#4$1",name2="avg_474_gladiia_1#2",focus=1)] [name="圣徒卡门"]——没有审判庭的帮助,你们无法前往伊比利亚之眼。 [Character(name="avg_npc_447_1#4$1",name2="avg_474_gladiia_1#5",focus=2)] [name="歌蕾蒂娅"]...... [Character(name="avg_npc_447_1#7$1",name2="avg_474_gladiia_1#5",focus=1)] [name="圣徒卡门"]它没有被大静谧摧毁。如果斯图提斐拉号没有沉没,那么在汪洋中找到它的唯一办法,就是伊比利亚之眼。 [Character(name="avg_npc_447_1#7$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]...... [name="歌蕾蒂娅"]伊比利亚人能提供的帮助,我们只要多费些力就能做到。 [Character(name="avg_npc_447_1#8$1",name2="avg_474_gladiia_1#1",focus=1)] [name="圣徒卡门"]那就让我们拭目以待吧,歌蕾蒂娅女士。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=1)] [Background(image="bg_ibbar",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=1)] [name="谨慎的教徒"]还剩下多少人? [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=2)] [name="紧张的教徒"]不多了......还有四五个人。有一些已经出发了,去寻求别的庇护。 [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=1)] [name="谨慎的教徒"]好......我们也没时间收拾这些资料了,烧掉吧。 [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=2)] [name="紧张的教徒"]格兰法洛......曾经我还将此视作家乡。 [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=1)] [name="谨慎的教徒"]你还留有这些杂念。 [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=2)] [name="紧张的教徒"]不......不再有了,烧吧。 [Dialog] [PlaySound(key="$flamethrower_pre")] [Character] [playsound(key="$flamethrower_loop",volume=0.2, loop=true, channel="a")] [Blocker(a=0.2, r=0.5, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=1)] [name="谨慎的教徒"]不能让审判庭发现这些东西。 [name="谨慎的教徒"]我们拥抱这些知识,并用真知灼见促成大同。而审判庭只会将其视作异端,为他们短视的未来谋求利益。 [Character(name="avg_npc_454_1#1$1",name2="avg_npc_453_1#1$1",focus=2)] [name="紧张的教徒"]......走吧。我们会找到重新建立联系的办法。 [name="紧张的教徒"]我们迟早会拥抱海洋。 [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.7)] [Character(fadetime=0.5)] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_450_1#2$1",fadetime=0.5)] [Delay(time=1)] [name="极境"](走远了吗......这里竟然也是一处据点?我还以为只是没什么人来的餐厅......离礼拜堂只有两条街吧?) [Blocker(a=0.1, r=0.5, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_450_1#7$1")] [name="极境"](他们在烧的是纸质资料......?得赶紧把火扑灭!) [Dialog] [Character] [PlaySound(key="$d_avg_clothmovement",volume=2)] [CameraShake(duration=1,xstrength=20,ystrength=5,vibrato=5,randomness=90,fadeout=true,block=true)] [Delay(time=1)] [PlaySound(key="$firestorm")] [Character(name="avg_npc_450_1#12$1")] [name="极境"](火太大了,能救回来多少是多少吧——) [Dialog] [Blocker(a=0.2, r=0.5, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0.1, r=0.5, g=0, b=0, fadetime=0.3, block=true)] [Character(name="avg_npc_450_1#10$1")] [name="极境"]烫烫烫—— [Dialog] [Character(name="avg_npc_450_1#12$1")] [PlaySound(key="$d_avg_clothmovement",volume=2)] [CameraShake(duration=1,xstrength=20,ystrength=5,vibrato=5,randomness=90,fadeout=true,block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_paper1",volume=0.7)] [Character(name="avg_npc_450_1#9$1")] [name="极境"]呼......这是,图纸?这是某种设备吗......批文部分烧焦了。 [PlaySound(key="$d_avg_paper1",volume=0.7)] [Character(name="avg_npc_450_1#2$1")] [name="极境"]这些是......伊比利亚的史书?还有关于洋流的论文...... [Character(name="avg_npc_450_1#5$1")] [name="极境"]......他们到底要做什么......嗯?布雷......奥甘?皇家船舶设计师......? [Character(name="avg_npc_450_1#11$1")] [name="极境"]这又是什么?画的是,广场上的那个雕塑......? [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [StopMusic(fadetime=1)] [Character(name="avg_npc_450_1#5$1")] [name="极境"]——! [Dialog] [Character] [PlaySound(key="$d_gen_walk_n", volume=0.7)] [PlayMusic(intro="$escapebattle_intro", key="$escapebattle_loop", volume=0.4,fadetime=5)] [Character(name="avg_npc_445_1#1$1",fadetime=1)] [Delay(time=1)] [name="乌尔比安"]黎博利,放下你手中的东西。它们应当被销毁。 [Character(name="avg_npc_450_1#12$1")] [name="极境"]你—— [Character(name="avg_npc_450_1#12$1")] 对话,极境认为自己擅长对话,很多时候,对话可以解决问题。 可对方没有给自己这个机会,剑光转瞬即至。 [Dialog] [Character(name="avg_npc_450_1#12$1")] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.03, block=true)] [PlaySound(key="$d_sp_chixiaobadao")] [Blocker(a=0.1, r=0.5, g=0, b=0, fadetime=0.03, block=true)] [Character(name="avg_npc_450_1#12$1")] [Characteraction(name="middle", type="jump", xpos=200, power=5, times=1, fadetime=0.3,block=true)] [Delay(time=0.6)] [StopSound(channel="a", fadetime=1)] [characteraction(name="middle", type="move", xpos=400, fadetime=0.5, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_doorbreak",delay=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Background(image="27_g17_lighthouse_alley",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_450_1#12$1")] [name="极境"]怎么一言不发就动手?! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="avg_npc_445_1#1$1")] [name="乌尔比安"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="avg_npc_450_1#12$1")] [characteraction(name="middle", type="move", xpos=-100, fadetime=0, block=true)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [CharacterCutin(widgetID="4", name="char_003_kalts_1#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=350, width=200, block=true)] [Delay(time=1)] [name="极境"]凯尔希医生!他们的目的是—— [Dialog] [Character] [CharacterCutin(widgetID="4", fadetime=0.3,block=true)] [Character(name="avg_npc_445_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Character(fadetime=0.3)] [PlaySound(key="$d_sp_chixiaobadao")] [CameraShake(duration=-1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_450_1#5$1",fadetime=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Character(name="avg_npc_450_1#10$1")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Blocker(a=1, r=1,g=1, b=1, fadetime=3, block=true)] [Dialog] [CameraShake(duration=0.1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=3)] [Character]